Specialized in Unity, Gameplay mechanics, and crafting immersive experiences.
VIEW PROJECTSUnity • Strategy
A strategic autobattler where strategy is key.
3D • NFT/Blockchain
Dragon training and battling game with immersive 3D graphics.
Unreal/Unity • Shooter
High-octane first person shooter prototype.
RPG • Mobile
AFK Tactical Teamfight RPG.
Tower Defense • Idle
Defend your base against waves of enemies while you sleep.
Horror • Puzzle
Stealth horror game with puzzle elements.
Leading an MMORPG team. Optimizing backend for thousands of concurrent users. Mentoring full-stack developers.
Developed core modules and frameworks. Focused on code optimization and technical consulting.
Led Casual & Hybrid game development. Built tools for ad monetization and digital advertising.
Spearheaded "Doragon Land" (NFT/Blockchain). Delivered large-scale project under tight deadlines.
Directed teams for Casual/Hybrid games like "Royal Defense: Zombie War" and "Scary Neighbor".
Polished auto-battlers like "Heroes & Empires". Handled graphics assets and shaders.
FPS/TPS shooter gameplay ("Bullet Strike"). Created bot systems and 3D scenes.
Designed casual games and 2D character animations (Spine/3ds Max).
The journey begins.
Hi, I'm Kien. A Game Developer who doesn't just write code, but crafts worlds. With over a decade of experience in the industry, I've evolved from a passionate gamer to a technical leader.
I specialize in building scalable MMORPG backends, optimizing relentless 3D battles, and mentoring the next generation of developers. My mission is simple: create games that players don't just play, but inhabit.
And yes, I am a game addict.